When Gennadiy Korol, lead engineer at Moon Studios, booted up Ori and the Will of the Wisps on his Xbox, his eyes lit up. He and his team of developers at Moon Studios had worked tirelessly: coding, testing, and optimizing. Finally, after months of chugging espresso, a thing of video game beauty beamed back at him.
Ori and the Will of the Wisps was ready.
For the Xbox, that is. Another console told a different story. The Nintendo Switch version of Ori looked, well ... different.